Guidelines for newbies (and others) | |
Money and how to have itAlthough the world of Frandum welcomes many different races in a dozen kingdoms, coins tend to have a universal value, which is called the "goin". Thus, any coin you find in the world will have an equivalent in goins, and you will only have to handle goins, should they bear the face of a dwarven king or of an orcish chieftain. Armor, weapons, magic items: to get and to keepAs you will soon find out, items you have in your inventory tend to disappear if the world is reseted, or any time you quit the game, as the gods claim back what belongs to them. This can soon be rather painful to see this mighty sword you had trouble finding disappear, thus you will need to use personalization to keep some specific items.
Sample screenshot - Armours and inventory There are in fact three types of items you may personalize, and for each one, you will have to find a particular expert who will know how to engrave your personality into the item. Please note that experts of each type can have different expertize levels, and that if experts you know cannot help you, you should look for mightier ones. Also keep in mind that some items are either too worthless or too intricate for anyone to personalize them.
Food, torches and other useful thingsQuickly enough, you will face the dangers of the wild, or you will encounter a not too peaceful being, and you will suffer some injuries. Your regen (type score) tells you how many health points you regain per minute, but the quickest way back to top shape is to find some food and eat it. Don't hesitate to pick up all that looks edible (the default color is green) or to buy food in shops: you will never know when you may need some restauration. Spells and spell pointsIt should not be before you have a little knowledge of the world that you will encounter books, scrolls or people who will teach you some spells. Once you learn spells, they go into your grimoire, where they remain until you die (when you die, you have chances of forgetting some of your spells). Yet to cast spells you need to have enough spell points, and enough experience.
Sample screenshot - Start of a fight and a spell Guilds and skillsYou may learn skills by roaming the world: they are organized in a skills tree and will grow as you practice them, unless they are limited by a more generic skill. For instance, you will increase your haggle skill buy buying / selling items with shopkeepers, but it is limited by your knowledge, which increases when people give you information or when you read books. The skills' realm include adventuring (spotting things, swimming, survival skills), knowledge (haggling, brewing potions, medicine and lore), magic (how to use wands and scrolls, magic resistance and regeneration ...) and combat (weapon skills, offensive skills like disarming, defensive skills like handling heavy armours, reducing pain and damage...). You may also learn some skills in specific circumstances in the world, yet the best way to increase them quickly is to join a guild and rise through its levels. But remember that guilds often have enemies, and you will often have to choose between competitive guilds.
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